6 free iPhone games that just launched on the App Store this week

Whether you’re in the mood for fast-paced action or thoughtful, deliberate strategy, the Apple App Store has you covered this week with a killer selection of free games. I’ve always been a sucker for the Robot Unicorn Attack games, so a sequel is at the top of my list of things to download this weekend, but Super Senso — a turn-based strategy game in the vein of Advance Wars — is a close second.

NASCAR Heat Mobile



The only officially licensed, authentic NASCAR racing experience for iPhone, iPod Touch & iPad! NASCAR Heat Mobile exclusively combines the adrenaline of 200MPH stock car racing with the ability to build your own NASCAR empire in the Fan Zone.


Put yourself in the driver’s seat and experience the fast-paced thrills of NASCAR as you race from coast to coast on all 23 iconic NASCAR sanctioned tracks. Customize the way you race with tilt or touch controls, fine-tune steering assists and sensitivity adjustments, and change camera angles to drive your way.


From Ferris Wheels and Blimps to Hot Dog Carts and Fuel Stations, you can customize your Fan Zone with 35+ buildings and decorations. Whether it’s cutting down installation time in the garage, reducing R&D costs, or earning in-game currency, each building has a special reward as you embark to make history on the track.


Test your skills against the top drivers or sign them on to your own race team. Monster Energy NASCAR Cup Series drivers include:

**Joe Gibbs Racing Toyota drivers Kyle Busch, Denny Hamlin, Matt Kenseth & Daniel Suarez

**Stewart-Haas Racing Ford drivers Kurt Busch, Kevin Harvick, Danica Patrick & Clint Bowyer

**Hendrick Motorsports Chevrolet drivers Chase Elliott, Jimmie Johnson & Dale Earnhardt Jr.

**Furniture Row Toyota drivers Martin Truex Jr. & Erik Jones

**Team Penske Ford drivers Brad Keselowski & Joey Logano

**Chip Ganassi Racing Chevrolet drivers Kyle Larson & Jamie McMurray

**And Many More!

Improve your stock car. Hit the track. Build an empire.

Download NASCAR Heat Mobile free on the App Store


Quick Sketches, Hilarious Guesses!

The classic drawing game comes to life on your mobile phone. Two exciting game modes let you choose between drawing colorful masterpieces or playing a real-time, 2 vs 2 challenge where winner takes all! Sketch your way to the top to win great prizes!

The best-selling board game has been reborn as a digital and dynamic experience. Take turns painting and guessing thousands of words from various categories. Create impromptu works of art to challenge your friends. How would you draw ‘cool as a cucumber’? How would you doodle ‘dignity’?

You don’t have to be a professional artist to enjoy the game. Use your wits to get your point across and earn prize chests. Level up your paintbrush and add new colors to your palette. Feed your creativity!


– Two distinct, engaging game modes

– Thousands of words in various languages

– Prize chests full of exciting gifts!

– Visually stunning interface, fun animations, and lovable characters

– Upgraded tools and new colors around every corner

– A twist on the classic look and gameplay you know and love

Download Pictionary free on the App Store

Robot Unicorn Attack 3

Behold mobile gaming’s glorious return to glitter-clad annihilation in Robot Unicorn Attack 3! Dash through the sparkling stars; this time with a team of three runners at your fingertips. Gallop into the unending beyond, crashing through golden fairies to unleash Radiant Blast Mode. Build your citadel from the tears of failures past and construct stables to house ever more dazzling allies. Send your magnificent fleet forth on raids to collect gleaming piles of soul crystals. Recycle these unfortunate souls at mystical forges to conjure new unicorns and fuel your unstoppable glitzkrieg!

-Choose a team of three runners that gallop to an explosive demise

-Collect tears to build and power a mighty citadel in your likeness

-Melt down unwanted unicorns to upgrade your runners

-Send stabled unicorns on raids for rare rewards

-Participate in long-term events for mountains of loot

-Summon rare and legendary unicorns from one of three celestial forges

Download Robot Unicorn Attack 3 free on the App Store

Star Wars: Puzzle Droids

Explore the galaxy with your favorite droids to experience the Star Wars™ saga like never before in a brand new match-3 adventure. Tap into BB-8’s memories for an epic retelling from his unique perspective of Star Wars: The Force Awakens. The journey will feature familiar scenes and previously untold moments alongside exciting gameplay and interactive puzzle boards. You’ll even meet characters such as Rey, Finn, and Poe Dameron and take on the First Order. Are you ready to embark on the ultimate Star Wars puzzle adventure?

• UNLOCK memories to experience iconic moments and previously untold stories through the eyes of your favorite Star Wars droids

• MATCH-3 to create combos, clear obstacles, and face-off against enemies in over 50 levels

• UNLEASH epic power-ups to help you clear the board and complete your goals

• EXPLORE a galaxy far, far away! Journey across Jakku and escape the First Order alongside BB-8

• COMPLETE missions and collect memory discs to unlock the most heroic memories to continue your adventure

Download Star Wars: Puzzle Droids free on the App Store

Super Senso

Ready, set, SENSO! Assemble a mash-up squad of armored tanks, cats and dinosaurs, tentacled aliens, giant mechs, creepy zombies, and more in SUPER SENSO, a blazing fast turn-based action-strategy game set to usher in a new era of mobile competition. When armies collide, will you be able to outsmart and obliterate your opponents?


“The Hearthstone of Turn-Based Strategy games…” – Polygon

“Embracing core gaming…” – CNBC

“Turn based mech battling with cats…” – TouchArcade

“Super Senso Brings High Speed Advance Wars Strategy Combat to Mobile Device.” – Siliconera


● Battle players from around the world in real-time PvP multiplayer matches

● Climb the global Lightning Challenge Leaderboard to win epic prizes

● Collect and level-up SENSO heroes that fit your play style! Whether it’s soaring over opponents with Chuck or dominating on defense with Guardian, the choice is yours!

● Earn chests to unlock powerful new units and upgrade existing ones

● Immerse yourself in a stunning world of AAA quality, high-fidelity 3D battle maps and HD characters

Download Super Senso free on the App Store

War of Crown

Your Turn, Your Move, Your Destiny

The last Great War was a terrible struggle that reshaped the world.

The God of Destruction unleashed powerful Dark forces bent on plunging the world into chaos. All hope seemed lost.

In the end, it was through the strength of Men and the sacrifice of Arwyn the Hero-King that the Allied Races were able to drive out the Darkness.

Alas, the peace was short-lived as fighting broke out once more over the crown of the fallen Hero-King.

But little do they know that a Dark threat moves closer in the shadows…

The epic adventure of Eshirite, the Child of Destiny begins now!

■ Lose yourself in the immersive storyline

■ Play unique heroes with stunning skills

■ Explore the different PvE and PvP modes (Story, Adventure, Arena, and more)

■ Construct your ultimate Battle Party based on your heroes’ strengths, elements, and equipment

■ Hone your skills and try out different battle tactics as you progress through the game

■ Experience the thrill of a true strategy RPG at the touch of your fingertips

Download War of Crown free on the App Store

New 2DS XL Already Has A Cool Special Edition (In Japan)

The sudden proclamation of a new version of a 2DS, a New 2DS XL, has been followed by word that a special book is on a way, during slightest in Japan.

This Dragon Quest-themed Liquid Metal Slime complement is black and gray, with a face of a muck on a behind of a tip screen. On a behind of both halves of a complement are a array of Dragon Quest silhouettes display weapons and slimes. The inside facilities a plain black look, with a sole muck adorning a area usually next a d-pad.

Gallery picture 1Gallery picture 2Gallery picture 3Gallery picture 4Gallery picture 5Gallery picture 6Gallery picture 7

In further to a complement itself, buyers will accept a special Dragon Quest thesis for a system’s menus (pictured in a gallery above) and a duplicate of Dragon Quest XI.

Nintendo will launch a special-edition complement in Japan on Jul 29 for 22,480 yen (about $202 / £156). There’s not nonetheless any word on an general release; given Dragon Quest’s recognition in Japan relations to a rest of a world, this is something we might usually be means to get your hands by importing.

Nintendo announced a New 2DS XL overnight. It’s on standard with a New 3DS XL in terms of energy and plays all of a same games, though it lacks that system’s 3D capabilities. It launches on Jun 15 in Australia and New Zealand, while those in a US and UK will have to wait until Jul 28.

Article source: https://www.gamespot.com/articles/new-2ds-xl-already-has-a-cool-special-edition-in-j/1100-6449658/

Watch Hideo Kojima And Ken Levine’s Tribeca Keynotes Live Here Today

Today outlines a initial day of a Tribeca Games Festival, and it brings with it panels featuring some large names that you’ll be means to watch live.

Perhaps many notably, Metal Gear creator Hideo Kojima will broach a keynote during 2:30 PM PT / 5:30 PM ET / 10:30 PM BST. There are probably no sum per what this will entail. His arriving game, Death Stranding, is expected to come up, though a central outline says usually that it will be a “conversation” with publisher Geoff Keighley.

That plead will be followed during 3:30 PM PT / 6:30 PM ET / 11:30 PM PT by another keynote featuring BioShock creator Ken Levine and Doug Liman (director of The Bourne Identity and Edge of Tomorrow). Levine will plead his story in a games attention with Liman.

You’ll be means to watch these and some-more panels live by a Tribeca Twitch feed above. A full report for what will be streamed and when follows below, with brief descriptions accessible on a Tribeca Twitch page.

10:00 – 10:50 AM ET

  • Retro Active with Davey Wreden (The Stanley Parable) and John Watson (The Banner Saga)
  • Moderated by Chris Grant (Polygon)

11:00 – 11:50 AM ET

  • 25th Anniversary of The Lawnmower Man + The Past, Present, Future of VR with executive Brett Leonard, Jessica Brillhart (Principal Filmmaker for VR during Google)
  • Moderated by Alex Goldman (Gimlet Media)

12:00 – 12:50 PM ET

  • Retro Active with Jonathan Morin (Watch Dogs 2)
  • Moderated by Matt Thompson (The Atlantic)

2:30 – 3:20 PM ET

  • Retro Active with Sean Vanaman (Firewatch)
  • Moderated by Jamin Warren (Kill Screen)

3:30 – 4:20 PM ET

  • Achievement Oriented podcast with Michael Chu (Overwatch) and Kiki Wolfkill (Halo)
  • Hosted by Ben Lindbergh and Jason Concepcion (The Ringer)

4:30 – 5:20 PM ET

  • Keynote with Sam Lake (Max Payne, Alan Wake) and Neil Burger (Limitless)
  • Moderated by Chris Suellentrop (Glixel)

5:30 – 6:20 PM ET

  • Keynote with Hideo Kojima (Metal Gear, Kojima Productions)
  • Moderated by Geoff Keighley

6:30 – 7:20 PM ET

  • Keynote with Ken Levine (BioShock) and Doug Liman (Edge of Tomorrow)
  • Moderated by Clive Thompson (Wired)

Article source: https://www.gamespot.com/articles/watch-hideo-kojima-and-ken-levines-tribeca-keynote/1100-6449671/

This Week on Xbox: Apr 28

We know you’re bustling and competence skip out on a day (or three) of a sparkling things we’re articulate about on Xbox Wire each week. If you’ve got a few minutes, we can assistance pill that. We’ve pared down a week’s news into one easy-to-digest essay for all things Xbox! Or, if you’d rather watch than read, we can feast your eyes on a weekly video uncover below. Either way, be certain to come behind each Friday to find out what’s function This Week on Xbox!

Call of Duty: WWII Revealed and Now Available for Pre-Order

Today we got a initial demeanour during a subsequent thespian entrance in a Call of Duty array with Call of Duty: WWII, entrance this Nov to Xbox One and now accessible for pre-order. During a livestream eventuality hosted by Activision, some specific sum were revealed, including a game’s setting, story, multiplayer modes, and more… Read more

Forza Horizon 3 Hot Wheels Expansion arrives May 9

Forza fans, your Hot Wheels fantasies are about to come true! The second Forza Horizon 3 enlargement – Forza Horizon 3 Hot Wheels – arrives on May 9 exclusively on both Xbox One and Windows 10 PCs (Xbox Play Anywhere), and is enclosed in a Forza Horizon 3 Expansion Pass… Read more

Enjoy These Great Sci-Fi Films That Inspired Prey

In jubilee of all things sci-fi, Arkane Studios’ dev group shares how classical sci-fi cinema desirous a Bethesda Softworks arriving game, Prey. Launching on May 5, Prey is a rarely expected first-person sci-fi thriller that Arkane Studios is job an “open space hire game,” consistent both RPG and movement journey diversion styles… Read more

Glide Beat Track Pack Lands Today

There are dual forms of people in this world. Type 1: people who’ve played a overwhelming Glide Mini Game for Minecraft Console Edition, and Type 2: people who have never famous loyal gaming love. Okay, maybe that’s overstating a case, though because not equivocate a risk of almighty heartbreak by checking out a Beast Track Pack mountainous onto Console Edition stores today… Read more

Colony Swarms to Halo Wars 2 on Xbox One and Windows 10 Today

The UNSC faces a challenging new enemy in a conflict opposite The Banished with a attainment of a Hunter span famous as Colony! Available currently on Xbox Play Anywhere pretension Halo Wars 2 for Xbox One and Windows 10 PC, a initial additional Banished personality facilities code new units and abilities… Read more

Article source: https://news.xbox.com/2017/04/28/this-week-on-xbox-april-28/

Surprise! Nintendo announces New 2DS XL handheld

In a surprise announcement, Nintendo has this morning unveiled the New 2DS XL.

It’s another handheld in the 3DS family, and the second 2DS variant – meaning it has no stereoscopic 3D option.

Two colour options will be available when it launches on 28th July – “Black + Turquoise” and “White + Orange”.

There’s no UK price as yet (Nintendo does not set hardware prices in the region), although as a guideline it will sell in the US for $149, which is about £115.

Here’s a better look in a new trailer:


The original 2DS, launched in October 2013.

Nintendo recently dated three major 3DS games for release on 28th July – and now we know why. 2DS XL will launch on the same day as side-scrolling Pikmin spin-off Hey! Pikmin, Mii character RPG Miitopia and the long-awaited Dr Kawashima’s Devilish Brain Training: Can you stay focused?

The company has previously pledged to keep supporting 3DS through this year, despite the launch of Nintendo Switch. The 2DS XL certainly fills this function – and is a vast step-up in aesthetic from the simple “doorstep” design of the original 2DS.

As you’d expect, the New 2DS XL also includes New 3DS XL features such as the secondary C-pad nub, integrated amiibo support and faster processing power.

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How Ubisoft Crafted Star Trek: Bridge Crew Into A Multiplayer VR Game

How Ubisoft Crafted Star Trek: Bridge Crew Into A Multiplayer VR Game


How Ubisoft Crafted Star Trek: Bridge Crew Into A Multiplayer VR Game

Star Trek: Bridge Crew from Ubisoft and its Red Storm studio could be one of the most interesting social virtual reality games coming your way.

This sim comes out on May 30 for Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR). It will have full cross-platform multiplayer. I was able to play a few missions with my fellow game journalists at a preview event at Ubisoft in San Francisco. And I also interview creative director Red Storm’s David Votypka, who also worked on Ubisoft’s Werewolves Within VR that debuted last fall.

Bridge Crew is a sit-down game, almost like a physical tabletop experience. Four players come together in multiplayer to run the bridge of a Starship. My team commanded the bridge of the starship Aegis, but you can also play on the original bridge of the Enterprise from the TV series.

Through voice communication, you can shot commands and answer queries from fellow players. Each player has a domain, like Tactical, Engineering, Helm, or Captain. You take your ship into guided missions, either to explore or fight, and sometimes a bit of both.

After playing a few hilarious missions, I sat down with Votypka. Here’s an edited transcript of our interview.

GamesBeat: How far back did you start on this project, and thinking about VR in general?

David Votypka: For me personally, I started thinking about VR maybe 20 years ago. It’s what I’ve always wanted to do. I worked in VR for a bit in the ‘90s. I went to school for it. Then it died off for about 15 years. I was working in games, and when it came back I talked to Ubisoft and Red Storm, threw some ideas out there. That’s when the ideas for both Werewolves Within and Star Trek Bridge Crew got started.

It was a long process of prototyping and exploring and pitching the projects. We started that thinking as early as the end of 2014. The development started a bit more into 2015.

GamesBeat: Sitting down with a group of four people doesn’t seem like it would be the first idea that pops into your head for VR.

Votypka: It’s true. All those years I was thinking about VR, one thing I didn’t think about at all was the idea of social VR. I saw a couple—there are some crew-based games out there. That was one sense of an idea. But Michael Abrash from Oculus, he gave a speech at Carnegie Mellon. He said there are still a lot of open questions about VR, but one thing he was certain of is that it will be our most social medium ever. I thought, “Really?”

We’d been doing some online multiplayer work around deepening social interactions outside of VR at Red Storm. We took one of those prototypes and adapted it to VR and sat across the table from each other. We thought, “Wow, it feels like another person is there.” The movement is real. It’s much different from an animated avatar. That’s where we started thinking about building games around the social presence VR brings.

GamesBeat: This is landing after Werewolves Within and Eagle Flight. Did you pull anything from earlier VR projects that you learned?

Votypka: One example, when Werewolves launched, one thing we found is the amount of time people spent playing and being in VR was much higher than most people expected. At the beginning of VR, there was talk about how experiences should be maybe 10 or 15 minutes, and after that people need a break. But we see people playing Werewolves Within for hours. That gave us confidence about how long a Star Trek mission could be before people needed a break.

Another thing we see in Werewolves Within is that the community is super positive. They’re very helpful. It’s friendly right now, which is interesting. Also, strangers have a great time playing together, which was a huge question mark when we designed the game. For Werewolves you need at least five people to play. Star Trek we designed for one to four players, so you can play by yourself or with just one friend and two NPCs. There’s more flexibility in it. But you might still have fun pickup matches with strangers you meet online.

GamesBeat: Sitting down was a bit strange. Did you think about going for a more active game at any point, something with more movement around?

Votypka: Certainly people talk to us about how they’d like to get up and walk around the bridge. There are a couple of things there. One, we would have to put gameplay at the stations on the back wall, so the game would have needed a bigger scope. But second, when you’re talking about shipping multiplatform VR, not all of them support a room-scale experience. That was another good reason to keep it seated.

Ultimately the gameplay is about operating your station and acting as a crew together. That’s why we went for that angle, at least with this game.

GamesBeat: When did the Star Trek idea intersect with the gameplay prototype?

Votypka: Really early. We were thinking about crew-based games. A couple of designers, Hunter Janes and Chris Curry at Red Storm, pitched me on a crew-based idea. And then I was talking to the Ubisoft licensing folks. They sent me a deck of movies coming up and so on, and Star Trek was in there. I couldn’t think of a better example of a crew-based experience. The brand and VR go hand in hand together.

GamesBeat: Did you have to invent some things? There’s not exactly a standard Star Trek bridge, or standard assignments for what the control and displays mean.

Votypka: Definitely. On the Aegis, we have these nice glass touch screens. Even in the new films, you just get fleeting shots of what those screens are. We got a lot of assets from CBS, actually, but we still had the freedom to design those for our gameplay purposes.

On the original bridge we really want it to be authentic. The helm station has 36 candy-colored buttons on it, and that’s about it. There are no labels. We mapped our gameplay to that and gave them these little pop-up help tips. When you watch those original series shows—we were trying to figure out, okay, what’s the phasers button? But the actors pushed a different one in every episode. They never hit the same button twice. I suppose that gave us a little flexibility to put it where it naturally felt organized.

Above: The original series bridge in Star Trek: Bridge Crew

Image Credit: Ubisoft

GamesBeat: Does that change throughout the whole series? Do you have to watch what they’re doing on every bridge of every ship?

Votypka: The original series had three seasons. We basically had to pick a point in time – season two, roughly – where we were going to model the bridge. Initially there was no scope at Sulu’s helm station. Later they added that. The set evolved over time. So we picked a moment and built from there.

GamesBeat: How many missions are there?

Votypka: We haven’t announced that yet. That’ll be closer to the release of the game. But there’s a story campaign, the ongoing voyages mission generator, and two bridges with four unique stations that all play differently.

GamesBeat: How long does each mission take?

Votypka: It depends on the crew and their experience. On average I’d say it’s 25-30 minutes per mission. Some are a little longer. The stealth missions, for example, play a little more slowly.

GamesBeat: Do people get into it as much as you expect? Do they get deeply into character?

Votypka: You have the Trekkers, the big fans, who love it and use all the lingo they know from the shows. But then you also have people who are either casual fans of Trek or don’t know that much about it. They’ll get in there and look at the stations and it’ll say “Hull Integrity %.” The captain will ask, “What’s the hull at?” and they’ll say, “Hull integrity 50 percent!” Just like a line from Star Trek. The stations help you with the lingo if you want to sound like a Starfleet officer.

Above: Star Trek: Bridge Crew

Image Credit: Ubisoft

GamesBeat: Some of the feedback last year was that maybe you needed more things to do?

Votypka: Right. At E3 the stations were much simpler, because we had to get people in and out of the demo in about 20 minutes and still have them learn something. Since then we’ve added a lot to each station. Tactical has subsystem targeting and subsystem scanning. Engineering can now do power rerouting, taking power from one system to another. It’s this risk-reward gamble, because you can blow out a system if you leave it on too long. Helm manages impulse travel, a third mode of travel in the game. The captain has a lot of information at their AR pop-up screens. Also, when you play the game with NPCs, the captain has all these pop-up menus to command NPCs.

That’s just a few examples. The stations have really evolved. There’s also a distributed-systems strategy we took, where each of the front three stations can decide who’ll do the transporter or system intrusion, which is another specialized system on the Aegis. The crew can balance the work load between themselves. We’ve added a ton since E3.

GamesBeat: The Kobayashi Maru, at least in the movie, was supposed to be the impossible mission. What did you want to have as an outcome?

Votypka: We wanted to include the Kobayashi Maru because it’s something we get asked about a lot. It’s a classic part of Trek. We needed to make it unwinnable, and I believe we did. But we also needed some measure of success in it. If you just go in there and get hammered, it’s not something you’d want to replay much. So the measure of success is how many people you can save from the Kobayashi Maru. You’re balancing the transporter with the shields against the Klingons that are attacking either you or the Kobayashi Maru.

There are some interesting strategies in there. We played it at a press event and saw a range from six people saved to 102 people saved. The record at the studio is 111. Once you play that mission and unlock it becomes a challenge in the menu. You can go and replay it if you want to try different strategies.

GamesBeat: What drove some of the other missions designs?

Votypka: We basically wrote our own campaign. CBS reviewed it and we worked on it with them. We wanted to give everyone different kinds of missions. Star Trek isn’t all about combat, so we wanted to include more types of gameplay. Navigation challenges, stealth challenges where you’re trying to avoid detection, even running away. In the fourth mission of the campaign you’re heavily damaged and fleeing for your life, trying to hide and use anomalies to escape the Klingons.

In the ongoing voyages mode you’re recovering fugitives. There’s a research type of mission where you’re just exploring and scanning and investigating different places. We tried to give a variety of experiences, because Star Trek is so rich in all the different things they do.

Above: Star Trek: Bridge Crew

Image Credit: Ubisoft

GamesBeat: So there’s a starring role for different crew members in different missions? When I was fighting the Klingons in the Kobayashi Maru mission, it felt like tactical had the biggest responsibility.

Votypka: It does vary by the mission, and even by the objective you’re dealing with. I mentioned that mission where you’re being hunted, basically, and the ship is heavily damaged. The engineer is undoubtedly the most important person in that mission, because you have to repair things to keep your ship functional and escape when they find you.

GamesBeat: Was there any inspiration that came from other Star Trek games?

Votypka: We didn’t look too much at what other games were doing, mainly because of the format of VR. We really just wanted to take the bridge experience, which I don’t think can be properly done without VR. There’s no other way to make it feel like you’re there and operating with the crew. You can have a single-player game. There was a Bridge Commander game in the ‘90s where you played by yourself and used menus to command NPCs. But the heart of this game is about being on a ship with your friends and working as a crew. We really designed it from there.

GamesBeat: What does this make you think about the future of VR and other games you could try?

Votypka: Under the umbrella of social VR, Werewolves Within is what I’d call an “around the table” format. You can imagine different types of card and board games that are possible in that format. Star Trek is a crew-based format. You can think of military crews, space crews, lots of different types of games. It’s about being with other people in a shared space and operating some kind of mechanism together and having a good time doing it socially.

This post by Dean Takahashi originally appeared on VentureBeat.

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April 30, 2017 at 11:00AM

Hacker releases all 10 episodes of ‘Orange Is the New Black’ season 5 online

While networks and content creators are used to dealing with episodes of TV shows appearing on Torrent sites immediately after hitting the airwaves, it’s another matter altogether when episodes of a popular show surface online months before even airing. While such occurrences are rare, that’s what just happened to the popular Netflix show Orange Is the New Black (OITNB).

Less than 24 hours after a hacker named The Dark Overlord threatened to release all of the episodes from the upcoming season of Orange Is the New Black, our sister-site Variety reports that the stolen episodes have allegedly made their way onto the Pirate Bay. Incidentally, the hacker reportedly demanded a monetary payout in exchange for not leaking the episodes, a demand which Netflix seemingly decided would be best to ignore.

“The first 10 episodes of season 5 were apparently shared shortly before 6 a.m. ET Saturday,” the report notes, “with the 10 files comprising a total of 11.46 gigabytes.”

Notably, the fifth season of OITNB isn’t slated to premiere until June 9; and while we can’t imagine that legions of OITNB are going to begin scouring file sharing networks to download the episodes, it’s a safe bet that Netflix executives are worried about plot twists and spoilers leaking online in the interim.

Addressing the leak, the hacker involved with the saga released the following statement online earlier today: “It didn’t have to be this way, Netflix. You’re going to lose a lot more money in all of this than what our modest offer was.”

While Netflix has yet to issue a statement regarding whether or not the leaked files represent bonafide episodes, the streaming giant on Friday did explain how the aforementioned hacker may have come into possession of the episodes in the first place.

“We are aware of the situation,” Netflix said in a statement. “A production vendor used by several major TV studios had its security compromised and the appropriate law enforcement authorities are involved.”

Interestingly enough, ABC News adds that The Dark Overlord may also possess a treasure trove of unreleased movies and TV episodes.

The hacker claims to have stolen other series from Netflix and other studios, including ABC, National Geographic and Fox. The Dark Overlord promised to also release titles from those other networks unless “modest” ransoms are paid.

There’s no indication as to what that “modest” amount is, but we can’t imagine Netflix or any other media company bowing to hacker demands, no matter the ransom amount. After all, doing so would just invite more hackers to steal content and hold it hostage.

Newhammer and the Blood Angels – Weapon Profiles

The view is nice if your eyes don't melt from radiation...

The view is nice if your eyes don’t melt from radiation…

Hey guys its the Captain again, and I’m back for another chance to crack the code of Newhammer through my shiny, red lens. As many of you guys who listen to Forge the Narrative know, I’m a die-hard Blood Angels fanatic, so get ready to dive into a fresh set of theoryhammer with me as we explore the next juicy tease from the Warhammer Community guys. Keep in mind, much of this is opinion and wishful thinking.

Check Out Those Profile Pics…


Click the image for a closer look

The good-old boltgun is up again on center stage as GW teases the latest, hot pics for our eyeballs to feast upon. Today’s installment is all about weapons, and just like any good picture it leaves something to the imagination. There are, of course, several terms that are familiar to use from across the 40k edition multiverse, such as rapid fire and AP, but what we don’t know is what the 1 next to rapid fire means. Apparently even in the 41st millennium, mystery is still sexy. AP, of course, means a modifier to the target’s save.

But, uh, Boss? Wot dos dis 'av ta do wif da blud angles?

But, uh, Boss? Wot dos dis ‘av ta do wif da blud angles?

Great question, vile xenos! This is where things go a bit further into the realm of speculation than I normally would, however the biggest thing here that will make my Blood Angels happy is the flamer profile.

Swipe Right for Hot Tech



Flamers are going to make a bit comeback in 40k in general, since now you can hit a single model multiple times as maximum range with a single flamer. In theory, that means that the armies with the best flamers will have even more opportunity to take advantage of this profile. This will give Blood Angels a nice moment to shine, because we have some of the best and most ubiquitous access to Heavy Flamers among the Imperial Factions. I am already a big proponent of using Heavy Flamers on my tactical marines, and I’m happy to see that my weapon of choice  won’t really need to change all that much. Depending on how you can load out your other marines (like assault marines) we might be able to really take advantage of moving up the table and dropping hot promethium at speed. Hot? Promethium? Speed? Who better to do this than…

I named mine Trogdor

This guy! I named mine Trogdor…

When was the last time you can remember the Baal Predator actually doing anything with the Heavy Flamer sponsons? There’s no more shaken or stunned for vehicles now that they have a toughness, so now we could rush up the table with these guys and lay down a TON of pressure with literal FIREpower. Will this be better than heavy bolters or assault cannons? It’s hard to say at this point, but what we can say is that it doesn’t look like we can rule this out as an obvious bad choice anymore. Granted, a lot of this is assumption without context, but if GW really is trying to make every model useful, then this would be a top contender among models who really needs a boost.

What’s Missing?


One of the big things we still don’t know about (aside from 99% of all of the shooting weapon profiles) is how the melee weapons are looking. I bet they are saving this juicy tidbit for later, but I imagine that they will follow a lot of the same pattern. I’d love to see what the new stats are for the Blood Claws or Blood Fists on the dreadnoughts, but I can at least be happy with the knowledge that the flamers/frag cannons attached to those combat weapons will be doing some work for me on the table.

That’s all for now, folks! Stay tuned as I get my peepers on some more of the sneak peaks coming from GW. Until then, let me know what weapons you want to see the profiles of the most in the comments below, post up your guesses and we’ll see how closely they match up when they are all released officially!



Captain Morgan